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This article explains how to use the dreidel to call housie number. It provides instructions for how to play dreidel, as well as an explanation of the rules of the game. Finally, it offers advice on switching colors during play. There are many different languages that may be used in a Hebrew or Jewish context, but Hebrew is widely considered by most native speakers to be the standard language for use in all contexts with few exceptions. This article is written in modern Hebrew, which was developed with Latin characters after the Babylonian captivity and continues to be employed by Israelis today although over 5 million Jews now speak Yiddish or Ladino. In this article the Hebrew has been translated to English where relevant. In order to play dreidel, players must have a dreidel and several coins that are "worth" one point. A player begins with a full set of six coins on his or her side of the table and calls "dreidel", which in Yiddish is pronounced in many different ways, depending on the speaker and the situation: "dray-didel", "dray-del", "dray-diel", and so forth. The other players reply "gam zeh" ("game on"), indicating that they have a full set as well. The first player then must spin the dreidel three times, counting as follows: If the first dreidel landed on "nun", the player who spun the dreidel spins again. If it lands on "gimel", all other players must put a coin on their side of the table and say, "one point!" The spun-again player then spins again and may continue to do so as long as needed to reach a total of six coins. Anyone who has a collection of two or more coins is out of play from that point on. If it lands on "heh", the next player spins the dreidel. If it lands on "peh" or "shin", the person to the left of the player who spun is in charge. The game continues in this way until everyone has gone out except for one person, who wins. Throwing doublets (two of one symbol) means that nothing happens and that play proceeds clockwise another time around. Three of a kind (treyf) counts as zero points, meaning that no one else within hearing distance will be required to put any coins down. Four doublets (quadruplets) earns one point for the thrower, meaning that play will proceed clockwise again. Missing a "gimmel" causes the player who did not spin to lose one point. A player within earshot must then put down one coin, called the "gimmel-dricker". If no one hears, they are all fair game for the next person to spin. Note that an unintentional miss is not counted as deliberate and does not result in losing a point. If you intentionally miss a "gimmel", you must place two coins on your side of the table, along with saying "oy". This is called the "shtiftn", which is Yiddish for getting rid of something undesirable. cfa1e77820
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